The material is organized as a series of 12 chapters or lectures that can be covered in a single academic term. The first five chapters cover the reasons for experimentation as well as basic experimental methodology. The last seven chapters discuss applications of experimental economics to areas such as game theory, public economics, social preferences, auctions and markets. The book assumes only a basic knowledge of economics and game theory and is written at a level that is suitable for advanced undergraduate, master's or PhD students.