Yu-Gi-Oh!: Monster World

· Yu-Gi-Oh! Vol 7 · Sold by VIZ Media LLC
36 reviews
Ebook
180
Pages
Bubble Zoom
Eligible

About this ebook

When Yugi and his friends joined a "Monster World" role-playing game campaign, they didn't realize just how much time the game would take--like maybe the rest of their lives! Ryo Bakura, their game master, wants to use the power of his Millennium Ring to seal the souls of Yugi, Jonouchi, Anzu and Honda inside his "Monster World" miniatures forever. Now, with 10-sided dice in hand, Yugi and Dark Yugi must hack and slash their way through Bakura's adventure and defeat the Dark Master Zorc...or die trying!
When Yugi and his friends joined a "Monster World" role-playing game campaign, they didn't realize just how much time the game would take--like maybe the rest of their lives! Ryo Bakura, their game master, wants to use the power of his Millennium Ring to seal the souls of Yugi, Jonouchi, Anzu and...

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Ratings and reviews

36 reviews
Jessica Stevens
March 30, 2014
Near the end I was so sad but when I read the rest it was a happy ending it was such a turn around I LOVE IT!!!!
6 people found this review helpful
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Rosa Cox
July 7, 2017
There were 2 pages that would not load in this volume.
7 people found this review helpful
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Latera Higi
January 6, 2023
the books are really great I love it
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About the author

Original Yu-Gi-Oh! creator Kazuki Takahashi first tried to break into the manga business in 1982, but success eluded him until Yu-Gi-Oh! debuted in the Japanese Weekly Shonen Jump magazine in 1996. Yu-Gi-Oh!'s themes of friendship and competition, together with Takahashi's weird and wonderful art, soon became enormously successful, spawning a real-world card game, video games, and six anime series (two Japanese Yu-Gi-Oh! series, Yu-Gi-Oh! GX, Yu-Gi-Oh! 5D's, Yu-Gi-Oh! Zexal, and Yu-Gi-Oh ARC-V).

Original Yu-Gi-Oh! creator Kazuki Takahashi first tried to break into the manga business in 1982, but success eluded him until Yu-Gi-Oh! debuted in the Japanese Weekly Shonen Jump magazine in 1996. Yu-Gi-Oh!'s themes of friendship and competition, together with Takahashi's weird and wonderful art...

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