Jason Gregory

Jason Gregoryhas worked as a software engineer in the games industry since March 1999 and as a professional software engineer since 1994. He got his start in game programming at Midway Home Entertainment in San Diego, where he worked onHydro Thunder 2andOffroad Thunder, and wrote the Playstation 2/Xbox animation system forFreaky FlyersandCrank the Weasel. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine and gameplay technology forMedal of Honor: Pacific Assaultand served as a lead engineer on theMedal of Honor: Airborneproject. Jason is currently a Lead Programmer at Naughty Dog Inc., where he and his colleagues are currently working onThe Last of Us: Part IIfor Playstation 4. He also developed engine and gameplay software for every game in theUnchartedseries, andThe Last of Uson PS3 and PS4, and has also taught courses in game technology at the University of Southern California.