A short, practical playbook for developers who want to build and sell their own software. Covers choosing what to build, pricing, finding your first customers without an audience, and running a one-person software business — with a 90-day action plan you can start today.
No fluff, no motivational filler — just the decisions that actually determine whether an indie project survives its first few months.
A short, practical playbook for developers who want to build and sell their own software. Covers choosing what to build, pricing, finding your first customers without an audience, and running a one-person software business — with a 90-day action plan you can start today.
No fluff, no motivationa...