If you’re an experienced C++ developer looking to design, build, and optimize your own high-performance game engine, this is your blueprint.
Most books waste your time with beginner fluff. This one gets straight to the engineering. You’ll learn how to create your own modular, scalable, production-ready game engine—step-by-step—without filler or irrelevant toy examples.
Inside you’ll discover:
Engine Architecture That Scales – Learn the Entity-Component System, modular design, and proven game engine patterns.
Rendering Systems & Graphics Pipelines – From API setup (OpenGL, DirectX, Vulkan) to advanced rendering techniques like deferred shading, shadow mapping, and reflections.
Physics Integration – Implement Bullet, Box2D, or your own collision detection and rigid body dynamics.
Input & Event Handling – Cross-platform systems for keyboards, controllers, touchscreens, and custom mappings.
Audio Systems – Spatial and positional audio with real-time performance optimization.
Performance Engineering – Memory pooling, cache optimization, and multithreading strategies for real-time responsiveness.
What makes this book different:
Written exclusively for developers who already know C++.
Practical exercises that build components you can actually use.
Detailed infographics to make complex systems instantly clear.
Production-ready C++ sample code to adapt and extend in your own projects.
Whether you want to launch your own indie engine, stand out for AAA studio roles, or simply master the deep engineering behind modern games, Game Engine Foundations With C++ delivers the knowledge, patterns, and workflows you need.
Stop just using game engines—start building them. Scroll up and click Buy Now to begin.
From the Editor at Burst Books — Gareth Thomas
A Smarter Kind of Learning Has Arrived — Thinking on Its Own.
Forget tired textbooks from years past. These AI-crafted STEM editions advance at the speed of discovery. Each page is built by intelligence trained on thousands of trusted sources, delivering crystal-clear explanations, flawless equations, and functional examples — all refreshed through the latest breakthroughs.
Best of all, these editions cost a fraction of traditional texts yet surpass expectations. You’re gaining more than a book — you’re enhancing the mind’s performance.
Explore BurstBooksPublishing on GitHub to find technical samples, infographics, and additional study material — a complete hub that supports deeper, hands-on learning.
In this age of AI, leave the past behind and learn directly from tomorrow.
Gareth Morgan Thomas is a qualified expert with extensive expertise across multiple STEM fields. Holding six university diplomas in electronics, software development, web development, and project management, along with qualifications in computer networking, CAD, diesel engineering, well drilling, and welding, he has built a robust foundation of technical knowledge.
Educated in Auckland, New Zealand, Gareth Morgan Thomas also spent three years serving in the New Zealand Army, where he honed his discipline and problem-solving skills. With years of technical training, Gareth Morgan Thomas is now dedicated to sharing his deep understanding of science, technology, engineering, and mathematics through a series of specialized books aimed at both beginners and advanced learners.