Now they need to walk into a place nobody has let them enter.
Solen and Varuk didn't come to the Myriads to be famous.
They came because the labyrinths here are harder. Because the monsters fight differently. Because the only way to know if you're strong enough is to go somewhere that will tell you the truth.
The Myriad field sits at the edge of the Orcish Highlands, thirty dungeons packed into ten miles of valley, each one more dangerous than the last. Nobody clears the A-Rank labyrinth at the far end. Nobody has in twelve years.
Solen is going to try anyway.
But getting strong enough to attempt it means diving into the Myriads every day. It means hitting the ceiling on every skill he has and fighting until the ceiling breaks. It means dealing with a guild that won't stop trying to put a collar on him, an information broker who knows everything, and a party of strangers who are either going to become the best allies he's ever had or get him killed.
And it means earning the attention of the only people in this world whose opinion actually matters, the orcs watching from the border. They don't give titles. They don't hand out acknowledgement. They watch. They wait. And when they decide you are what you say you are, they carve your name in stone.
Nobody tells you how long that takes.
Nobody tells you what it costs.
Steel & Recognition is a fast-moving Isekai LitRPG packed with dungeon dives, brutal skill progression, and a leveling system that actually makes you earn every rank-up. If you like your power fantasy grounded, your fights tactical, and your characters built through action rather than luck, this one is for you.
Astra Corvin Steel writes LitRPG and progression fantasy where worlds behave like systems and survival is earned through strategy, evolution, and sacrifice. Her stories focus on transformation, hidden power structures, and characters who rise through layered game-like realities.