The Catacombs of Vanaheim

· Mercia Books
1 review
Ebook
240
Pages
Tools
Eligible

About this ebook

The Bifrost - the passageway between the Nine Worlds - is open and now Anna's village is under attack by creatures and horrors the villagers are not prepared to deal with.

 

So now Anna and her companions must travel to Vanaheim, home to the Vanir: gods of wisdom and magic. There the young sorcerer, Wilburh, hopes to obtain a way to protect their village.

 

It is not as easy as all that for Wilburh's magic is failing him and they find that the gods themselves are prisoners. To free them the children must enter the deadly Catacombs. In there they will need all their courage and skills just to survive.

The Bifrost - the passageway between the Nine Worlds - is open and now Anna's village is under attack by creatures and horrors the villagers are not prepared to deal with. So now Anna and her companions must travel to Vanaheim, home to the Vanir: gods of wisdom and magic. There the young sorcer...

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About the author

Richard Denning was born in Ilkeston in Derbyshire and lives in Sutton Coldfield in the West Midlands, where he works as a General Practitioner. 

He is married and has two children. He has always been fascinated by historical settings as well as horror and fantasy. Other than writing, his main interests are games of all types. He is the designer of a board game based on the Great Fire of London and runs the UK's largest board game convention.

Richard Denning was born in Ilkeston in Derbyshire and lives in Sutton Coldfield in the West Midlands, where he works as a General Practitioner. He is married and has two children. He has always been fascinated by historical settings as well as horror and fantasy. Other than writing, his main in...

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