Daredevil: My Mighty Marvel First Book

· Abrams
Ebook
24
Pages
Eligible

About this ebook

Learn all about Marvel’s Daredevil—his superpowers, his friends, and his foes—in this fun board book featuring art by legendary artist Gene Colan

Showcasing bright, full-color art from Gene Colan’s classic comics run, read all about the incredible super hero Daredevil!

Learn about the incident that gave Matt Murdock super senses, his history as a lawyer, and the allies and enemies he makes as Daredevil. With simple text and three special gatefolds to show off Colan’s incredible vintage art, this a fun-filled read and a must-have for early readers and vintage collectors.

Learn all about Marvel’s Daredevil—his superpowers, his friends, and his foes—in this fun board book featuring art by legendary artist Gene Colan Showcasing bright, full-color art from Gene Colan’s classic comics run, read all about the incredible super hero Daredevil! Learn about the incident th...

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About the author

Marvel is one of the world’s most prominent entertainment brands, built on an unparalleled library of iconic characters and stories that have shaped pop culture for 85 years. The Marvel brand spans entertainment including film, television, publishing, licensing, games, live events, digital media, and more. The unique, shadowy style of Gene Colan (1926–2011) most memorably appeared in long stints on Captain America and Daredevil, and all 70 issues of Tomb of Dracula—among the dozens of other Marvel titles he has drawn. His DC work on Detective Comics and Night Force is equally well remembered. During the Golden Age, he drew multiple war stories for Marvel and DC alike. Colan earned several Eagle Awards and had professional art showings in New York City. His work on Ed Brubaker’s Captain America at the age of 82 drew well-deserved raves.

Marvel is one of the world’s most prominent entertainment brands, built on an unparalleled library of iconic characters and stories that have shaped pop culture for 85 years. The Marvel brand spans entertainment including film, television, publishing, licensing, games, live events, digital media,...

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