SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.
Jan Haller is a Master's degree student of Electrical Engineering and Information Technology. In his free time, he occasionally develops games in C++. He is also interested in the creation of graphics and 3D models. In 2008, Jan stumbled upon SFML. Since then, he has used the library for many of his works. One of his bigger projects was a 2D Jump'n'Run game, where the character has to find its way through different levels, defeating enemies and collecting various items. During the years, Jan has actively participated in the SFML community, getting a lot of insights into the development of SFML 2. He has also written a C++ library called Thor, which extends SFML by ready-to-use features such as particle systems or animations.
Henrik Vogelius Hansson has always been in love with both games and programming. He started his education fairly early and continued on into the indie scene with Defrost Games and their game Project Temporality. The next company that hired him was Paradox Development Studio where he got to work on titles such as Crusader Kings 2. Beside the game companies, Henrik has also been very active in the SFML community and has even provided a binding for Ruby called rbSFML.
Artur Moreira is a Portuguese Software Engineer, who has been working with C++ since the first days he started to learn the ways of a software engineer, around twelve years ago. During this process, there were many significant steps that allowed gaining experience in many topics both inside the C++ development world and its surrounding ecosystem of tools. The first years were focused on learning and getting some practical experience around many kinds of development from 2D games to frontend applications and code libraries. From 2012, he has worked as a game and engine programmer, independently, over the course of three years and wrote his first book SFML Game Development, available in the Packt store. In 2016 he started working in a company named WIT Software in big telecom projects for huge clients like Vodafone Group and Reliance; a social communications and media suite of applications for all platforms. After that, in 2017, he started working for Euronext, the leading pan-European stock exchange, developing the next generation of trading chain software, which he currently works in as of the current date. During all the later years, he kept working on game projects in the free hours. One of the most cherished personal projects being developed by Artur is a new programming language with a focus on expressiveness, which would ultimately be used for developing better games.