Digital Make-Believe

Β·
Β· Springer
Π•-књига
178
Π‘Ρ‚Ρ€Π°Π½ΠΈΡ†Π°

О овој С-књизи

Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value.

Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behindit.

Whether used as a university textbook or simply used for design inspiration, Digital Make-Believe provides new and efficient insight into approaching interaction in the way in which actual users of devices, software and services can innately utilise it.

Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, und...

ΠžΡ‚ΠΊΡ€ΠΈΡ˜Ρ‚Π΅ још

О Π°ΡƒΡ‚ΠΎΡ€Ρƒ

Phil Turner is a reader in the School of Computing at Edinburgh Napier University, and research leader of the Make-Believe group.

J. Tuomas Harviainen is a Development Manager for the city of Vantaa, Finland and a postdoctoral researcher at Hanken School of Economics. He currently focuses especially on the organizational learning aspects of games, but often ventures into service design, management, information systems, or sexology. He is also one of the three editors of the journal Simulation & Gaming.

Phil Turner is a reader in the School of Computing at Edinburgh Napier University, and research leader of the Make-Believe group. J. Tuomas Harviainen is a Development Manager for the city of Vantaa, Finland and a postdoctoral researcher at Hanken School of Economics. He currently focuses especi...

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Π˜Π½Ρ„ΠΎΡ€ΠΌΠ°Ρ†ΠΈΡ˜Π΅ ΠΎ Ρ‡ΠΈΡ‚Π°ΡšΡƒ

ΠŸΠ°ΠΌΠ΅Ρ‚Π½ΠΈ Ρ‚Π΅Π»Π΅Ρ„ΠΎΠ½ΠΈ ΠΈ Ρ‚Π°Π±Π»Π΅Ρ‚ΠΈ
Π˜Π½ΡΡ‚Π°Π»ΠΈΡ€Π°Ρ˜Ρ‚Π΅ Π°ΠΏΠ»ΠΈΠΊΠ°Ρ†ΠΈΡ˜Ρƒ Google Play књигС Π·Π° Android ΠΈ iPad/iPhone. Аутоматски сС ΡΠΈΠ½Ρ…Ρ€ΠΎΠ½ΠΈΠ·ΡƒΡ˜Π΅ са Π½Π°Π»ΠΎΠ³ΠΎΠΌ ΠΈ ΠΎΠΌΠΎΠ³ΡƒΡ›Π°Π²Π° Π²Π°ΠΌ Π΄Π° Ρ‡ΠΈΡ‚Π°Ρ‚Π΅ онлајн ΠΈ ΠΎΡ„Π»Π°Ρ˜Π½ Π³Π΄Π΅ Π³ΠΎΠ΄ Π΄Π° сС Π½Π°Π»Π°Π·ΠΈΡ‚Π΅.
Π›Π°ΠΏΡ‚ΠΎΠΏΠΎΠ²ΠΈ ΠΈ Ρ€Π°Ρ‡ΡƒΠ½Π°Ρ€ΠΈ
ΠœΠΎΠΆΠ΅Ρ‚Π΅ Π΄Π° ΡΠ»ΡƒΡˆΠ°Ρ‚Π΅ Π°ΡƒΠ΄ΠΈΠΎ-књигС ΠΊΡƒΠΏΡ™Π΅Π½Π΅ Π½Π° Google Play-Ρƒ ΠΏΠΎΠΌΠΎΡ›Ρƒ Π²Π΅Π±-ΠΏΡ€Π΅Π³Π»Π΅Π΄Π°Ρ‡Π° Π½Π° Ρ€Π°Ρ‡ΡƒΠ½Π°Ρ€Ρƒ.
Π•-Ρ‡ΠΈΡ‚Π°Ρ‡ΠΈ ΠΈ Π΄Ρ€ΡƒΠ³ΠΈ ΡƒΡ€Π΅Ρ’Π°Ρ˜ΠΈ
Π”Π° бистС Ρ‡ΠΈΡ‚Π°Π»ΠΈ Π½Π° ΡƒΡ€Π΅Ρ’Π°Ρ˜ΠΈΠΌΠ° којС користС Π΅-мастило, ΠΊΠ°ΠΎ ΡˆΡ‚ΠΎ су Kobo Π΅-Ρ‡ΠΈΡ‚Π°Ρ‡ΠΈ, Ρ‚Ρ€Π΅Π±Π° Π΄Π° ΠΏΡ€Π΅ΡƒΠ·ΠΌΠ΅Ρ‚Π΅ Ρ„Π°Ρ˜Π» ΠΈ прСнСсСтС Π³Π° Π½Π° ΡƒΡ€Π΅Ρ’Π°Ρ˜. ΠŸΡ€Π°Ρ‚ΠΈΡ‚Π΅ Π΄Π΅Ρ‚Π°Ρ™Π½Π° упутства ΠΈΠ· Ρ†Π΅Π½Ρ‚Ρ€Π° Π·Π° ΠΏΠΎΠΌΠΎΡ› Π΄Π° бистС ΠΏΡ€Π΅Π½Π΅Π»ΠΈ Ρ„Π°Ρ˜Π»ΠΎΠ²Π΅ Ρƒ ΠΏΠΎΠ΄Ρ€ΠΆΠ°Π½Π΅ Π΅-Ρ‡ΠΈΡ‚Π°Ρ‡Π΅.