Developing Games with GameMaker Studio

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Developing Games for education is increase due more of the learning process is being conducted from home. Educators can create any games for learning enhancement depending on the culture and environment where they live. So, students can learn the material they like and suit their characteristics—an example of the game includes a quiz game that can be implemented in learning evaluation. Students can learn everything with seriousness and fun.

GameMaker Studio is an application software for 2D game creation to a professional standard. The general workflow of GameMaker Studio is very easy and is done using sprites, setting up game worlds, etc. Educational games that is developed with GameMaker Studio easily.

Developing Games for education is increase due more of the learning process is being conducted from home. Educators can create any games for learning enhancement depending on the culture and environment where they live. So, students can learn the material they like and suit their characteristics—...

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A szerzőről

Hadi Sutopo alias Ariesto Hadi Sutopo is a multimedia practicioner. He has authored many books on multimedia, information technology, computer graphics and educational technology. Many articles on the topics were published in international journals and proceedings. 

He has been working as a painting artist and graphic designer since the time before his activities as a lecturer. He has unique competency in art and information technology that its integration brought him to deliver talk on multimedia in many countries and universities. 


Hadi Sutopo alias Ariesto Hadi Sutopo is a multimedia practicioner. He has authored many books on multimedia, information technology, computer graphics and educational technology. Many articles on the topics were published in international journals and proceedings. He has been working as a paint...

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Olvasási információk

Okostelefonok és táblagépek
Telepítsd a Google Play Könyvek alkalmazást Android- vagy iPad/iPhone eszközre. Az alkalmazás automatikusan szinkronizálódik a fiókoddal, így bárhol olvashatsz online és offline állapotban is.
Laptopok és számítógépek
A Google Playen vásárolt hangoskönyveidet a számítógép böngészőjében is meghallgathatod.
E-olvasók és más eszközök
E-tinta alapú eszközökön (például Kobo e-könyv-olvasón) való olvasáshoz le kell tölteni egy fájlt, és átvinni azt a készülékre. A Súgó részletes utasításait követve lehet átvinni a fájlokat a támogatott e-könyv-olvasókra.