Darick Robertson is an American comic book artist, writer and creator with a decades-long career in the industry. His notable works include co-creating the award winning “Transmetropolitan”, “The Boys,” and “Happy!” He has illustrated for both Marvel and DC Comics on characters including Batman, The Justice League, Wolverine, The Punisher, and Spider-man.
Joe Aubrey is a board-certified psychiatrist and co-writer/co-creator of Space Bastards. He spends most of the day seeing patients and the rest of his time thinking of new ways to kill futuristic postal carriers. He and his wife live in Arizona with a tremendous collection of alcohol and two increasingly entitled children. His greatest success thus far is successfully concealing his true self from close friends and family by utilizing a bland combination of negative emotions and sarcasm. If reincarnation is possible, he'd like to come back as someone with a more interesting bio.
Eric Peterson is a comic book writer living out of the dusty mountains of Ahwatukee near Phoenix, Arizona. He is the co-creator of Space Bastards, which he considers his third child (the other two being actual breathing human children). Eric grew up making movies in his backyard. Space Bastards is what happens when a person does that for many years and then thinks, "What is the one comic we could create that surely would just be too uncanny for people to grasp or love?" Eric Peterson currently spends his time coming to terms with an audience actually grasping Space Bastards.
Simon Bisley is a British comic book artist best known for his 1990s work on ABC Warriors, Lobo, and Sláine. His style, reliant on paints as well as inks, was strongly influenced by Frank Frazetta and Bill Sienkiewicz, and took inspiration from rock album covers and graffiti as well as traditional comics art. While still a student, Bisley did a painting of a robot holding a baby that a friend passed to Pat Mills, and inspired him to relaunch the ABC Warriors strip, with Bisley as artist, in 1987. Bisley himself would soon influence a whole generation of artists for comics, illustration, games, and film.