Blueprints Visual Scripting for Unreal engine: Build professional 3D games with Unreal Engine 4's Visual Scripting system

· Packt Publishing Ltd
15 reviews
Ebook
188
Pages
Tools

About this ebook

Build professional 3D games with Unreal Engine 4 s Visual Scripting systemKey Features
  • Take your game designs from inspiration to a fully playable game that you can share with the world, without writing a single line of code.
  • Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, artificial intelligence, and more.
  • Build a first person shooter from scratch with step-by-step tutorials.
Book DescriptionBlueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.What you will learn
  • Prototype and iterate new game mechanics rapidly
  • Customize the player s abilities and controls
  • Build user interface elements, including health bars and objective counters
  • Set up interactions between player actions and game objects in the world
  • Create complex enemy AI that can sense the world around it and attack the player
  • Design menus that will allow your players to load, pause, and quit the game
  • Deploy your game to multiple platforms and share it with the world
Who this book is for

Whether you are an experienced game designer or artist looking to test your latest idea, or a complete novice looking to build their first video game, this is a great place to start learning how to build complex game mechanics quickly and easily without writing any text code. No programming experience required!

Build professional 3D games with Unreal Engine 4 s Visual Scripting systemKey Features Take your game designs from inspiration to a fully playable game that you can share with the world, without writing a single line of code. Learn to use visual scripting to develop gameplay mechanics, UI, visual...

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Ratings and reviews

15 reviews
Mark Lapasa
August 3, 2016
This is a really great super long tutorial on Blueprints. I really like the author's approach on building simple smaller tasks that when combined together makes for a complex end result. Just be sure to use the same version UE as the book or be prepared to discover the small changes to UE that were made after this book was made.
8 people found this review helpful
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jeremy thompson
February 4, 2016
This book bridges the gap between beginner level blueprints tutorials and the more advanced stuff. Really well written and easy to understand. Highly recommend.
2 people found this review helpful
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Kris Bolton
December 28, 2015
Great book. Best of its type. Simple building blocks create a fully functioning fps. I would highly recommend.
5 people found this review helpful
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About the author

Brenden Sewell is a game designer and creative director with over a decade of experience leading teams in the development of compelling interactive experiences that entertain and inspire. Prior to joining Bossfight Entertainment to work on some upcoming secret projects, he explored the intersection of social impact and entertainment serving as the Creative Director for E-line Media. He has led developments from concept to live support on a variety of games ranging from a brain-training first-person shooter to a construction sandbox exploring the future of digital fabrication.

Brenden Sewell is a game designer and creative director with over a decade of experience leading teams in the development of compelling interactive experiences that entertain and inspire. Prior to joining Bossfight Entertainment to work on some upcoming secret projects, he explored the intersecti...

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