Adventure Games: Playing the Outsider

· ·
· Bloomsbury Publishing USA
2 apžvalgos
El. knyga
240
Puslapiai

Apie šią el. knygą

The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo.

In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.
The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. Whi...

Atraskite daugiau

Įvertinimai ir apžvalgos

2 apžvalgos

Apie autorių

Aaron Reed is an award-winning game designer and interactive narrative researcher. His work has been featured by IndieCade, Kirkus, GDC, South by Southwest, The Book Lab, Slamdance, GaymerX, and PAX. He is the author of Creating Interactive Fiction With Inform 7 (2010) and of Blue Lacuna, voted one of the Top 10 Interactive Fiction games of all time. He holds a PhD in Computer Science and an MFA in Digital Arts, and is currently working on tools to create more dynamic game characters as a co-founder of Spirit AI.

John T. Murray is an Assistant Professor of Digital Media at the University of Central Florida, USA. He is a co-author of Flash: Building the Interactive Web (2014). His research focuses on interactive narratives and reality media (augmented, virtual and mixed reality).

Anastasia Salter is an Assistant Professor of Digital Media at the University of Central Florida, USA. She is the author of Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects (Bloomsbury 2017) and What is Your Quest? From Adventure Games to Interactive Books (2014), and co-author of Toxic Geek Masculinity in Media: Sexism, Trolling, and Identity Policing (2017) and Flash: Building the Interactive Web (2014). She was part of the editorial team for the Electronic Literature Collection Volume 3.
Aaron Reed is an award-winning game designer and interactive narrative researcher. His work has been featured by IndieCade, Kirkus, GDC, South by Southwest, The Book Lab, Slamdance, GaymerX, and PAX. He is the author of Creating Interactive Fiction With Inform 7 (2010) and of Blue Lacuna, voted o...

Įvertinti šią el. knygą

Pasidalykite savo nuomone.

Skaitymo informacija

Išmanieji telefonai ir planšetiniai kompiuteriai
Įdiekite „Google Play“ knygų programą, skirtą „Android“ ir „iPad“ / „iPhone“. Ji automatiškai susinchronizuojama su paskyra ir jūs galite skaityti tiek prisijungę, tiek neprisijungę, kad ir kur būtumėte.
Nešiojamieji ir staliniai kompiuteriai
Galite klausyti garsinių knygų, įsigytų sistemoje „Google Play“ naudojant kompiuterio žiniatinklio naršyklę.
El. knygų skaitytuvai ir kiti įrenginiai
Jei norite skaityti el. skaitytuvuose, pvz., „Kobo eReader“, turite atsisiųsti failą ir perkelti jį į įrenginį. Kad perkeltumėte failus į palaikomus el. skaitytuvus, vadovaukitės išsamiomis pagalbos centro instrukcijomis.