3D Immersive and Interactive Learning

Β· Springer Science & Business Media
Π•-ΠΊΠ½ΠΈΠ³Π°
127
Π‘Ρ‚Ρ€Π°Π½ΠΈΡ†ΠΈ

Π—Π° Π΅-ΠΊΠ½ΠΈΠ³Π°Π²Π°

3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects.

The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.
3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D ...

ΠžΡ‚ΠΊΡ€ΠΈΡ˜Ρ‚Π΅ повСќС

Π—Π° Π°Π²Ρ‚ΠΎΡ€ΠΎΡ‚

Dr Yiyu Cai is an Associate Professor with the College of Engineering and the Institute for Media Innovation, Nanyang Technological University (NTU), Singapore. He received multi-disciplinary trainings in Mathematics (BSc), Computer Graphics & Computer-aided Geometric Design (MSc), and Mechanical Engineering (Ph D). In NTU, he teaches Computer Graphics, Virtual Reality, Visualization, Computer-aided Design and Manufacturing, Computational Biology, etc.

Dr Cai has over 20 year research experience developing 3D technology and applications in engineering, medicine and education. His research has been supported by both public and private sectors. He has published over 150 papers in peer-reviewed international journals and conferences. He has also edited 5 books or journal special issues. He is associate editor for the journal Simulation and Gaming, and sits in editorial boards of several international journals. Part of his innovative and interdisciplinary research was or is being exhibited in Singapore Art Museum, Singapore Science Centre, and China National Science and Technology Museum. Dr Cai has co-organised many major international or regional conferences, and is keynote speakers or invited speakers for several international conferences. He has co-invented 5 patents granted or pending approval. He was former co-President of the International Simulation and Gaming Association.
Dr Yiyu Cai is an Associate Professor with the College of Engineering and the Institute for Media Innovation, Nanyang Technological University (NTU), Singapore. He received multi-disciplinary trainings in Mathematics (BSc), Computer Graphics & Computer-aided Geometric Design (MSc), and Mechanical...

ΠžΡ†Π΅Π½Π΅Ρ‚Π΅ ја Π΅-ΠΊΠ½ΠΈΠ³Π°Π²Π°

ΠšΠ°ΠΆΠ΅Ρ‚Π΅ Π½ΠΈ ΡˆΡ‚ΠΎ мислитС.

Π˜Π½Ρ„ΠΎΡ€ΠΌΠ°Ρ†ΠΈΠΈ Π·Π° Ρ‡ΠΈΡ‚Π°ΡšΠ΅

ΠŸΠ°ΠΌΠ΅Ρ‚Π½ΠΈ Ρ‚Π΅Π»Π΅Ρ„ΠΎΠ½ΠΈ ΠΈ Ρ‚Π°Π±Π»Π΅Ρ‚ΠΈ
Π˜Π½ΡΡ‚Π°Π»ΠΈΡ€Π°Ρ˜Ρ‚Π΅ ја Π°ΠΏΠ»ΠΈΠΊΠ°Ρ†ΠΈΡ˜Π°Ρ‚Π° Google Play Books Π·Π° Android ΠΈ iPad/iPhone. Автоматски сС синхронизира со смСтката ΠΈ Π²ΠΈ ΠΎΠ²ΠΎΠ·ΠΌΠΎΠΆΡƒΠ²Π° Π΄Π° Ρ‡ΠΈΡ‚Π°Ρ‚Π΅ онлајн ΠΈΠ»ΠΈ ΠΎΡ„Π»Π°Ρ˜Π½ ΠΊΠ°Π΄Π΅ ΠΈ Π΄Π° стС.
Π›Π°ΠΏΡ‚ΠΎΠΏΠΈ ΠΈ ΠΊΠΎΠΌΠΏΡ˜ΡƒΡ‚Π΅Ρ€ΠΈ
МоТС Π΄Π° ΡΠ»ΡƒΡˆΠ°Ρ‚Π΅ Π°ΡƒΠ΄ΠΈΠΎΠΊΠ½ΠΈΠ³ΠΈ ΠΊΡƒΠΏΠ΅Π½ΠΈ ΠΎΠ΄ Google Play со ΠΊΠΎΡ€ΠΈΡΡ‚Π΅ΡšΠ΅ Π½Π° Π²Π΅Π±-прСлистувачот Π½Π° ΠΊΠΎΠΌΠΏΡ˜ΡƒΡ‚Π΅Ρ€ΠΎΡ‚.
Π•-Ρ‡ΠΈΡ‚Π°Ρ‡ΠΈ ΠΈ Π΄Ρ€ΡƒΠ³ΠΈ ΡƒΡ€Π΅Π΄ΠΈ
Π—Π° Π΄Π° Ρ‡ΠΈΡ‚Π°Ρ‚Π΅ Π½Π° ΡƒΡ€Π΅Π΄ΠΈ со Π΅-мастило, ΠΊΠ°ΠΊΠΎ ΡˆΡ‚ΠΎ сС Π΅-Ρ‡ΠΈΡ‚Π°Ρ‡ΠΈΡ‚Π΅ Kobo, ќС Ρ‚Ρ€Π΅Π±Π° Π΄Π° ΠΏΡ€Π΅Π·Π΅ΠΌΠ΅Ρ‚Π΅ Π΄Π°Ρ‚ΠΎΡ‚Π΅ΠΊΠ° ΠΈ Π΄Π° ја ΠΏΡ€Π΅Ρ„Ρ€Π»ΠΈΡ‚Π΅ Π½Π° ΡƒΡ€Π΅Π΄ΠΎΡ‚. Π‘Π»Π΅Π΄Π΅Ρ‚Π΅ Π³ΠΈ Π΄Π΅Ρ‚Π°Π»Π½ΠΈΡ‚Π΅ упатства Π²ΠΎ Π¦Π΅Π½Ρ‚Π°Ρ€ΠΎΡ‚ Π·Π° помош Π·Π° ΠΏΡ€Π΅Ρ„Ρ€Π»Π°ΡšΠ΅ Π½Π° Π΄Π°Ρ‚ΠΎΡ‚Π΅ΠΊΠΈΡ‚Π΅ Π½Π° ΠΏΠΎΠ΄Π΄Ρ€ΠΆΠ°Π½ΠΈ Π΅-Ρ‡ΠΈΡ‚Π°Ρ‡ΠΈ.