Chill, Kortez, and Ivan know what it means to work for other people. They have fought, survived, and earned their scars—and they are done taking orders from everyone else. Their answer is the Dead Evil Mercenary Corps, a new outfit determined to make its own rules. Their first major opportunity takes them to Mugh-9, where a dangerous alien infestation is threatening mining operations. The enemy is the Bugz: armored creatures organized around hive structures and capable of turning a routine mercenary contract into a nightmare. Chill wants the job done. Kortez wants something big enough to shoot. Ivan wants to blow something up. None of them expect the mission to become a fight deep inside an alien hive—or to encounter a Bug who may not be their enemy. As the team pushes farther into Bug territory, the danger escalates toward a confrontation with the hive’s queen. Survival demands more than firepower; it demands trust, improvisation, and the willingness to recognize an ally where everyone else sees a monster. If DEMC survives its first major contract, they may finally have what they need to build something of their own.
Chill, Kortez, and Ivan know what it means to work for other people. They have fought, survived, and earned their scars—and they are done taking orders from everyone else. Their answer is the Dead Evil Mercenary Corps, a new outfit determined to make its own rules. Their first major opportunity t...