Scarlett Prynne never expected her family argument to end with her being kicked through a portal and stranded on Earth. With her primary wand lost and her connection to Oriceran cut off, she has no choice but to adapt to a world where magic and technology exist side by side in ways she barely understands.
Her first day on Earth introduces her to more than futuristic technology. It introduces her to Runeclaw, a sarcastic talking cat with a mysterious past and an instinct for finding trouble. Together, they follow a strange magical disturbance into the Nevada desert, where Scarlett discovers that something is seriously wrong with the local flow of magic.
A chance encounter with the Spell Riders leads her to Maddox Gray, a magical mechanic who gives her something she never expected to find—a motorcycle enchanted with powerful protective magic. The Dusk Runner may be the perfect ride for a witch who refuses to stay in one place.
But beneath the quiet desert town of Tonopah, an ancient power is trapped, a ley line is being manipulated, and a secretive organization wants to control forces it barely understands.
Scarlett came to Earth looking for a way home.
She may have just found a reason to stay.