Every story is a door. Which one will you open?
Midnight Tales is a collection of ten original, illustrated text adventures. Explore unsettling places, inspect clues and discover how your choices change the ending.
THE HOUSE THAT REMEMBERS
Your missing sister sends a letter from a house that should be empty. It knows your name. It has been keeping a room for you.
THE LAST TRAIN TO ELSEWHERE
A train appears at a platform that does not exist. Its passengers are running out of tomorrows. Your ticket is already in your pocket.
THE CARNIVAL OF BORROWED THINGS
Your brother vanished at a fair twenty years ago. Tonight, the lights are back. And the boy on the Ferris wheel has not aged a day.
THE LIGHTHOUSE BELOW THE SEA
At low tide, a drowned lighthouse rises from the sea. Your mother’s voice is on its radio. She has been missing for eleven years.
THE ORCHARD OF SECOND CHANCES
Your aunt left you an orchard, a warning, and a brother you cannot remember. Its golden fruit can undo any regret. Somebody else pays for every wish.
DEAD AIR, 3:03 AM
Your first overnight radio shift receives a call from your future self. The studio clock has stopped. Seven callers need you to keep listening.
THE MUSEUM OF UNLIVED LIVES
An invitation offers the life in which your father came home. Behind the museum glass, every perfect future has a price written in very small print.
THE GUEST IN ROOM THIRTEEN
Snow traps you in a mountain hotel. Another guest has checked in under your name. There are twelve rooms on the plan, and a light under door thirteen.
THE STAR THAT ANSWERED
A lonely message you sent as a child has finally been answered. The star outside the observatory wants to be your friend. It is moving much too close.
THE TOWN BENEATH THE TIDE
Your grandmother’s map leads to a town preserved beneath the sea. Her childhood friend is still waiting for the school bell, and for someone to come back.
PLAY YOUR WAY
• 142 scenes and 52 endings, with separate local saves.
• Interactive illustrations, inventory, journal, map and rewind.
• Prerecorded OpenAI voice narration for every scene, with automatic playback, speed and pause controls.
• A different musical score and environmental soundscape for every story. Independent volume controls.
• Search your library or pick up an unfinished journey.
• Larger text, reduced motion, backup, restore and deletion.
TRY YOUR OWN ACTION
Type an action, or tap the microphone to dictate an editable draft. Nothing is sent until you choose to send it. With your permission, Jev interprets your action and GPT-6 Luna adds short narration within the story’s rules. AI actions require a connection. Speech recognition availability depends on your device and language. Report a generated reply inside the app. Authored choices, music and effects work offline in the installed app after unlocking a paid story. Narration recordings require a connection.
START WITH TWO FREE STORIES
The House That Remembers and The Last Train to Elsewhere are free. Unlock the current ten-story Complete Anthology with one purchase. It includes 50 lifetime custom AI actions shared across all stories. Story buttons, replays, music and prerecorded narration are unlimited. Future story packs are not included. There are no ads, subscriptions or automatic renewals. See the purchase screen for your local price. Restore an app-store purchase using the same store account; restoration does not refill used AI actions.
Progress stays on your device unless you export it. For ages 13 and up: atmospheric fear and missing family members, without jump scares or graphic illustrations.
10 illustrated mysteries. 52 endings. Read, listen, and choose your own path.